Wednesday, November 08, 2017

RIPD Kinect: Xbox, shutdown

RIPD Kinect:  Xbox, shutdown 
From Gamespot, ((Microsoft's Kinect sensor, which sold millions across its Xbox 360 and Xbox One iterations but was often criticized, is officially dead. Ahead of its next earnings report later this week, the company has revealed that it has put an end to manufacturing of the device, meaning those still sitting on store shelves will be the last ones available for purchase. ))
I remember hearing about the Kinect way back in the day. It was Microsoft's answer to Wii's motion control system. It was a stronger version of Sony's Eyetoy. For the Xbox360, it was merely an add-on. Then, they tried to force-feed the Kinect down everyone's throats with the XB1. Plus, we'll add another 100 bucks to the XB1 and pretend the Kinect is necessary to the XB1's function. That was until they dropped that,
I found it funny that Microsoft tried and tried to push the Kinect with all their might. It kept failing and failing, but they were willing to support it all the way to this point.  
I really think the Kinect could have been an amazing piece of equipment if designed and promoted decently. I still find it funny that Microsoft wanted to fall on their Kinect sword when first selling the Xbox One. While support for the Kinect will dry up, Microsoft is providing Adapters for you to hook up the Kinect to your new more powerful Xbox One X.
By the way, you have to love the early demos for the Kinect "games".
I would have loved to have seen that Milo game (Demo), and watched it crash and fail. It was basically a Pokemon Snap with kids. It was called Project Milo. This project was fine, but what about the game challenge or story? Allegedly, Microsoft dropped the project due to disinterest.






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